

#Shadwen streets of rivendon trial#
But PhysX is a tricky beast, and things don’t always end up quite as you’d like, so there’s a lot of trial and error. There’s plenty of movable and destructible objects in the world that can be used to distract or harm your enemies. This allows for a lot of experimentation, which you’re going to be doing a lot of, thanks to the PhysX engine. But rather than make you restart, you can simply rewind time back to a safe point. This is incredibly helpful since the moment you’re spotted, it’s game over. In the event you make a mistake, you can rewind time, as far back as you’d like, to allow you to take a new approach on an objective. Time only moves when you move, or hold a button to allow time to pass, meaning even in midair you have the means to alter your path while you’re swinging from perch to perch.

One of the neat features of Shadwen is how much control over time you have. You have plenty of tools to complete your objective. The biggest problem, though, is that Lily’s AI is really selective of when it wants to move, even with a button dedicated to telling Lily where to go, she still stubbornly stands in place a lot of the time. What this does is ultimately devolve the game into a flowchart of: kill enemies that are very far ahead of you, then distract enough guards for Lily to run by undetected to the end of the stage. So when you do dispatch a knight, you’ve got to make sure it’s well out of view of Lily, or you’ll have a message on screen telling you how horrified she is to see what you’ve done (you monster). The game goes out of its way to point it out to you too.

The only problem is that you’re also an assassin, and having her see your handiwork in action will spoil a great deal of the story. Shadwen’s attempts at the king of Rivendon’s life is still her primary objective, but with Lily along, the rules change. Shadwen is an assassin, and at the outset you’re shown that Lily isn’t much more than a street urchin who’s lost her parents, and it’s Shadwen’s luck-good or bad?-that happens to save Lily. Among the numerous bugs, floaty and confusing controls, and the lackluster AI, Shadwen is a game that I was initially excited for, but the execution leaves a lot to be desired. Well, there’s a little more to it than that, and it ultimately sets the stage for quite a bit of disappointment. Trailers for Shadwen had this game pegged as a dastardly murder simulator, where enemy knights would fall due to the clever machinations you had set up, like some kind of sadistic Rube Goldberg machine.
